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Old Sep 15, 2006, 07:30 AM // 07:30   #1
Lion's Arch Merchant
 
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Default Shadow Warrior W/A build

The idea behind this is to throw out conditions and KDs, while always being in a speed or IAS stance, and being able to fall back to a safe position. These builds are not tested...I'm at work now and will test them tonight. These builds will eat through the warriors energy. So the warrior will need to attack, then retreat for a while or at least move to a defencive location for a while while energy regens.

Just in-case it turns out that this build is actually even a little bit good and people start using it and everyone thinks its the new FOTM, I'm hereby calling it the Shadow Warrior build. And if it turns out this sucks... uh... wasn't really me who came up with this idea...IT WAS THAT GUY OVER THERE!

Weapon: furious or zealus sword or axe, with IN STANCE shield and weapon mods. +5e is good

Stats:
Sword / Axe 15
Deadly Arts 8
Rest in Tactics or Strength depending
1 or 2 in Shadow arts
(need to play around with the stats when I get home)

THREE KD SHADOW WARRIOR BUILD:
Shadow of Haste
Scorpion Wire
Iron Palm
Entangling Asp
(sword) sever artery (axe) Eviscerate
(sword) gash (axe) Executioners
(sword) Battle Rage (axe) Frenzy
Res Sig

Hit Shadow of Haste in a safe place away from battle. Now you move 15% faster for 30 seconds. Find target or a warrior that is attacking someone else. Build up a little addrenaline first, then switch to main target.

-If sword build, hit him with Sever Artery. Hit him with Iron Palm. KD#1. Continue attack until target gets up. Hit him with Entagling Asp. KD#2 and target is poisoned. Hit him with Gash. Target has deep wounds. If no one is attacking you, cast scorpion wire, then Battle rage. You telliport back to the safe location, then bounce back to the target. KD#3. charge up addrenaline...you have +25% movement from Battle Rage. If however you are in trouble, don't cast scorpion wire. Battlerage change-stance will bring you back to safe-place. Renew Battle Rage or Shadow of haste depending on the situation

-If axe build, cast Scorpion Wire. Hit him with Iron Palm. KD#1. Continue attack until target gets up. Hit him with Entagling Asp. KD#2 and target is poisoned. Here is the important part: you need to time this so Shadow of haste has about 5 seconds left so that you can hit it again. Hit Frenzy. You telliport back to the safe location, then bounce back to the target. KD#3. Evicerate. Executioners.


TWO KD SHADOW WARRIOR Build:
Shadow of Haste
Iron Palm
Entangling Asp
(sword) sever artery (axe) Eviscerate
(sword) gash (axe) Executioners
(sword) Battle Rage (axe) Frenzy
(sword) Standing Slash / Bulls Strike (axe) Lacerating
Res


Basically the same as above, but here for the Axe build you need to hit him with Eviscerate first and hit him with Lacerate after one of the KDs. This is more DPS than the 3KD build. Note that with swords, you are usually in stance because of Shadow of Haste, so Standing Slash will most always work (unless blocked). Stance changes are used primarilly for escape purposes, or when the Iron Palm / Entangling Asp is on cool down. Axe warriors can use Rush as their "escape" stance instead of Frenzy.

TACTICS 2 KD SHADOW WARRIOR Build.:
Shadow of Haste
Iron Palm
Entangling Asp
(sword) sever artery (axe) Eviscerate
(sword) gash (axe) Lacerating
(sword) Auspicious Parry (axe) Bonnetti’s Defense
Heal Sig
Res

Same as above, but you are being much more defensive and have benifit of Heal Sig

Last edited by ogami_ito; Sep 15, 2006 at 07:53 AM // 07:53..
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Old Sep 15, 2006, 02:56 PM // 14:56   #2
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Pretty interesting build. I like it. Gonna have to try it out. Props to you OP.
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Old Sep 15, 2006, 03:21 PM // 15:21   #3
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I guess this would pass for average as a novelty build in RA, but I certainly would not recommend it's usage anywhere in organized pvp.
If you want to play a KD warrior THAT much, Hammer is not only much more effective, but deals a much greater amount of DPS.
Generally a W/A uses Shadow Arts to spike off an unsuspecting target, rather than use as you have here, for defense or knockdown. In regards to some of your builds, they're a bit untrustworthy in that you're relying on a moderate recharge shadow step to give you defense.
Your builds are all pivotal on energy as you chose some of the most expensive Deadly Arts skills. Better usage of energy would be invested in skill like Bull's Strike or Protector's Strike. (One does KD the other does lots of damage) In addition, if it's speed and IAS you want, the Frenzy+Rush/Sprint combo is vastly superior to anything else. I prefer Rush simply because you can keep it on you 24/7 so long as you are in combat, it really just depends though.
Another thing is, Scorpion Wire is pretty bad... There's no reason anything should be able to kite you to the extent that it would be necessary at all. And if you're running away from your target, well you're just easing up on the DPS to allow them some respite which is a no no, the mediocre KD on scorpion wire does not really help.

Sword build:
I'm kind of iffy as to using Battle Rage, but it's a decent skill if used properly... The problem is that you aren't bringing any straight damage skills to maximize it's usage. These kinds of skills would be like Galrath Slash, Silverwing Slash, or maybe even Final Thrust. Sever Artery and Gash are nice, but are certainly not finishers and will not kill off your target if he/she has a half decent build.

Axe build:
It's alright since you included Eviscerate and Executioner's, but

Tactics build:
I'm gonna be dead honest here, this build sucks. Period. Eviscerate without Executioner's makes small baby bunnies cry irl. Again, your sword build lacks a definitive finisher or atleast high damage skill which is something the sword warrior needs to be effective. Auspicious Parry is a gigantic NO in pvp. A warrior NEVER, and I repeat NEVER, attacks another warrior unless it is a. Vital for your team mate's survival b. Last one alive or c. Overextended While you can rely on idiot wammos to charge your adren through auspicious parry, in high end pvp you'll simply be laughed at for your uselessness. Lastly, Bonetti's Defense is useless in pvp. There's really no use for it as if you're being attacked in pvp you're either going to lose already or your facing someone stupid and can't possibly lose.


I think the only major flaw I see in your build is that you believe a warrior needs to "flee" or "retreat" from combat. Sorry, but that's for squishies. Obviously yes a warrior needs to know when to advance and when to hold, but it is not necessary to square your build around that, just learn to play.


Nice try, good luck with whatever you intend on doing in the future.
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Old Sep 15, 2006, 06:05 PM // 18:05   #4
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Sever + Gash as your only adrenal skills with Battle Rage? Not a good combo. Double that with Shadow of Haste.
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Old Sep 16, 2006, 03:41 PM // 15:41   #5
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OK. I tried out these builds in RA. And in general, they didn't seem to work. Then again, the only thing that seems to work in RA is a really good monk and a decent Rt. And these don't work all the time either.

Spefically, these builds would not let me spam KDs and they were slow because of long recharges.

But I will tell you something that did work VERY WELL... Shadow of Haste + any stance + Healling Sig. It takes you far out of the middle of combat. Which gives you time to heal up and select a new target. NOT a very good choice for DPS because your IAS skills are pretty much all stances. But having a get out of combat free skill is really great...at least in RA.

Quote:
Originally Posted by sgtclarity
If you want to play a KD warrior THAT much, Hammer is not only much more effective, but deals a much greater amount of DPS.
.
I believe you are right about this.
Quote:
Originally Posted by sgtclarity
Generally a W/A uses Shadow Arts to spike off an unsuspecting target,
.
Do you mean Deadly Arts? Shadow arts don't really add any spike

Quote:
Originally Posted by sgtclarity
I think the only major flaw I see in your build is that you believe a warrior needs to "flee" or "retreat" from combat. Sorry, but that's for squishies. Obviously yes a warrior needs to know when to advance and when to hold, but it is not necessary to square your build around that, just learn to play..
I disagree here. In RA, staying alive is good. Being able to zip back to the back line is good. On some of the games, my team had a spirit spamming Rt. I could zip back to the Spirit Line, do 2 heal sigs, then rush back into combat. I'm not part of a guild (sort of...I don't do guild things anyway because I live in China and the guild I signed with is in the US...and I have been too lazy to quit the guild). But if I did GvG, this Shadow of Haste > Rush combo probably could be put to really good use.
Quote:
Originally Posted by sgtclarity
Nice try, good luck with whatever you intend on doing in the future.
Thanks.
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Old Sep 16, 2006, 05:40 PM // 17:40   #6
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Like I said, good for RA, bad for PvP.
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Old Sep 16, 2006, 05:53 PM // 17:53   #7
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Quote:
Originally Posted by sgtclarity
Like I said, good for RA, bad for PvP.
Just thought sum1 should point at that this build was posted in the PvE section...aka. "The Campfire: Warrior". Nowhere in his post did he say that this should be used for PvP. Plz pay attention, he'd rather have this tested for PvE playing I believe.
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Old Sep 17, 2006, 06:09 AM // 06:09   #8
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^^Um...this is PvP online. I can't imagine needing to use Shadow of Haste in PvE, when its most important to not move so as to protect the back line. Generally, I would also not need speed boosts in PvE also. I post here because, even though this is the PvE session, many people use this section to post their PvP SINGLE CHARACTER builds (not team builds...which I guess is silly because in group PvP, its all about the team build)

But I guess I would like to know...what is PvP if RA is not in this catagory? Does PvP only mean GvG, AB, and HA?
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Old Sep 17, 2006, 06:14 PM // 18:14   #9
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Quote:
Originally Posted by Soldat
Just thought sum1 should point at that this build was posted in the PvE section...aka. "The Campfire: Warrior". Nowhere in his post did he say that this should be used for PvP. Plz pay attention, he'd rather have this tested for PvE playing I believe.
Quote:
Originally Posted by OP
OK. I tried out these builds in RA. And in general, they didn't seem to work. Then again, the only thing that seems to work in RA is a really good monk and a decent Rt. And these don't work all the time either.
How about taking some of your own advice before shooting your mouth off Soldat?
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Old Sep 17, 2006, 06:17 PM // 18:17   #10
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Quote:
Originally Posted by ogami_ito
^^Um...this is PvP online. I can't imagine needing to use Shadow of Haste in PvE, when its most important to not move so as to protect the back line. Generally, I would also not need speed boosts in PvE also. I post here because, even though this is the PvE session, many people use this section to post their PvP SINGLE CHARACTER builds (not team builds...which I guess is silly because in group PvP, its all about the team build)

But I guess I would like to know...what is PvP if RA is not in this catagory? Does PvP only mean GvG, AB, and HA?
Yes.... I have occasionally posted PvP builds here simply because the pvp forums do not have a class specific sub forum.

In any case, generally most pvpers only consider GVG real pvp, TA and HA a little bit less so. RA and the Factions pvp missions are generally not considered pvp due to the lower level of competition and comprehension of a majority of players there.
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Old Sep 18, 2006, 08:13 AM // 08:13   #11
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OK. So... anyone else out there use Shadow of Haste + another stance in "PvP yet?

In RA, it was really cool shadow-stepping out of combat (and into bonetti's def stance) while my heal was at 100 and I was poisoned. 2 heal sigs latter and I was back in the game.
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Old Sep 18, 2006, 09:10 AM // 09:10   #12
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Quote:
Originally Posted by ogami_ito
Do you mean Deadly Arts? Shadow arts don't really add any spike.
I think he means...

Death's Charge
5e, 1/4c, 45r
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 40...112.
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